Object Turnarounds
Considering the base and focus of the story was on the different glass objects that are presented in different scenarios, I was given the task to create turnarounds for the important ones that appear in different scenes in the story. That way they become useful when it comes to us painting them as we have a 360 view references that will allow us to make them as close as possible to the original real-life ones.
In order to do so, it meant that I needed to create my own textures in Photoshop and apply them in Maya. I looked at the original images that Carol had already taken previously and worked with them closely and even though it was hard to create a complete turnaround as I only had one side of the objects I managed to model them to the best of my ability and as close as possible to the original images.